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Healing
Dec 15, 2012 4:51:36 GMT -6
Post by Jay Karth on Dec 15, 2012 4:51:36 GMT -6
Healing according to the Book! Werewolves heal at a frightening pace. They regenerate one bashing or lethal health level every turn. Homid and lupus breed Garou can regenerate roughly a health level a day while in their natural forms if they are in critical condition, but doing so requires their bodies to work in overdrive.If they are conscious and moving around in their breed form, they heal as humans do. Metis are blessed with full regeneration in all forms. No Garou, regardless of breed, can regenerate aggravated damage. Aggravated damage is healed at one level per day, during which the Garou must rest in a form other than his natural one(if homid or lupus). Remember that to regenerate damage while engaged in stressful activity(like combat), the player must roll the Garou's Stamina (difficulty8) each turn. This roll is reflexive, so the player does not have to split a dice pool or use a Rage action. Success means that the Garou heals as normal. Failure means that he heals no damage, and a botch indicates that the werewolf cannot regenerate until he has had a chance to rest.
Our setting allows metis-style regen to all characters regardless of breed. 1 bashing or lethal per turn. Agg of 1 per day unless you seek medical help. Silver damage cannot be treated with medicine.
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