Post by Tameh on Dec 25, 2012 15:55:15 GMT -6
Garou can heal most forms of damage without ill effect. Whil a human whose leg is savaged by a wolf will probably lose some muscular function in that leg (if not the entire leg istself), a werewolf can grow her muscle tissue back and walk again in mere days.
However, some injuries --particularly those caused by other Garou -- are severe enough to cause lasting damage. Such wounds occur whenever a character must channel her Rage to remain active, and they may also occur if the werewolf suffers a particularly brutal and/or localized attack.
Example: Sings-with-Wind, a Child of Gaia Theurge, is capture by Black Spiral Dancers and tortured. Specifically, they slive open his arms with silver knives and sever the connecting tendons. Sings later escapes, and, although he was technically never taken below Wounded, the Storyteller rules that his arm has been maimed beyond use, granting him a Battle Scar.
Battle Scars can range in game effect from cosmetic damage to bran damage. Any Battle Scar grants a Renown award in the form of temporary Glory. Healing a Battle Scar causes a loss of one temporary Glory (although some tribes especially the Children of Gaia and the Glass Walkers, sometimes recognize the Wisdom in doing so).
A list of sample Battle Scars follows, along with the Glory bonus for each one. When assignng Battle Scars, the Storyteller should choose the one that makes the most sense. A character who suffers repeated blows to the head is not going to end up gelded, although he may suffer brain damage.
This list is by no means exhaustive, and the Storyteller should feel free to come up with her own interpretations of massive trauma. When assigning Glory awards for such injuries, remember that more visible scars tend to carry larger awards.
- Superficial Scars: Large, ugly masses of scar tissue mar your character's body and remain hairless in all forms. These scars have no game effect, other than possibly reducing Appearance in some situations. (Some people find scars sexy, though.) 1 temporary Glory.
- Deep Scar: Much the same as a superficial scar, except that muscles are affected as well, and the scar aches when the humidity changes. 1 temporary Glory.
- Improper Bone Setting: One of your bones snapped and did not heal properly. This wound might result in a slight loss of muscle function, but the real problem occurs if that area of your body receives two or more health levels of damage at once in the future. If this occurs, the bone snaps again, causing an additional lethal wound. 1 temporary Glory.
- Cosmetic Damage: A catchall term for readily visible injuries, such as a missing ear, a hare lip or an exposed part of the skull. None of it has any really debilitating effect, but it looks grotesque to humans and impressive to Garou. Reduce Appearance by one dot when dealing with humans, unless you cover or conceal the damage. 2 temporary Glory.
- Broken Jaw: Similar to Improper Bone Setting, your jaw was shattered, and it is now out of alignment with your tongue. Add tow to any verbal communication difficulties when using human speech, and add one to bite-attack difficulties. Also, your speech is slurred (roleplay accordingly). 1 temporary Glory.
- Missing Eye: Simply put, one of your eyes was gouged out. The difficulties on all rolls involving depth perception or to fire a missile weapon (including thrown weapons) increase by three. Any Perception roll based on sight take a +2 difficulty penalty. 2 temporary Glory.
- Gelded: Your reproductive systems has been damaged. You are incapable of siring or bearing children, and ou cannot ever hope to see your own pups breed true. Males with this wound are not necessarily impotent, and may still be capable of seduction and using Animal Attraction, but the difficulties for both increase by two. 1 temporary Glory.
- Collapsed Lung: One of your lungs was punctured during battle. You find it difficult to breathe and to exert yourself. You lose one die on any Stamina roll involving exertion. In addition, you may hold your breath for only half the time listed on the previous chart. 1 temporary Glory.
- Missing Fingers: You have lost at least three fingers on one hand. Dexterity rolls involving that hand suffer a +3 difficulty penalty, and claw damage from that hand is halves (rounded down). 2 temporary Glory.
- Maimed Limb: One of your limbs has been mauled and is now useless. You move at half speed in all forms (if a leg is damaged) or three-quaters speed in Hispo and Lupus (if your character lost an arm). You are not able to use the limb for any purpose. 3 temporary Glory.
- Spinal Damage: Your spine was fractured, and you have trouble keeping your balance. Your Dexterity is reduced by one, you lose two points from your initiative rating, and you must spend Willpower on any roll involving balance, precision or remaining still. 2 temporary Glory.
- Brain Damage: Severe damage to the head, or perhaps lack of oxygen for a long period of time, has reduced your mental faculties. You lose one dot from one Mental Attribute (Storytellers choice). Additionally, you must roll one die and subtract the result from Gnosis, Willpower or Knowledges (player's choice of where these points are lost). You are probably partially amnesiac as well. 2 temporary Glory.