Post by Tameh on Dec 10, 2012 2:17:41 GMT -6
Rank 1
Level One fetishes are useful, though not incredibly
powerful, within the specific field they have been
designed for. They typically have very limited use and
may not be useful at all to some Garou. (For example,
Apeskins are useless for homid werewolves.) The creation
of a Level One fetish is good "apprentice's work,"
useful practice in fetish-making with a handy (if not
overly imposing) result.
Rank 2
Fetishes that can act on their own as a solution
to a problem in limited circumstances are at least Level
Two. Level Two fetishes rarely get much use, but when
they are needed can be an invaluable help. (For example,
a Spirit Tracer is only of any aid when trying to
deal with spirits, but it can hunt down a specific spirit
very easily.) Fetish weapons of this level are as effective
as a Garou's natural weaponry at best. Creating and
bearing a fetish of this level will earn you raised
eyebrows of respect.
Rank 3
If a fetish has enough versatility to be of use in
a variety of situations, then it's probably Level Three
or above. Fetish weapons at this level begin to have
useful effects that make them often preferable to claws
and teeth (such as the Fang Dagger) while non-weapon
fetishes have uses that are universal enough to see a lot
of use. (The Baneskin is a good example here. Track ing
down one specific spirit is sometimes useful, but Garou
run into Banes enough to make a Baneskin highly
attractive.) Creating and bearing a fetish of this level
will earn you admirers seeking advice.
Rank 4
Level Four fetishes go beyond this and produce
unusual and potent effects over a sustained period,
such as a Monkey Puzzle, or have devastating singular
effects, like a Spirit Whistle. Fetish weapons at this
level are extremely dangerous even to other Garou,
and merely presenting one will bring any Garou with
some sense to reconsider his actions. Fetishes at this
level, particularly weapons, are part of the myth of
the bearer and often become a suffix to their owner's
name. ("Mourns-the-Dead, carrying the Edge of Dusk
with her....")
Rank 5
A fetish of Level Five stature is the greatest of the
great. Much like Gnosis 8 fetishes, if it's flat out too
powerful to consider in anything below, then this is
where it goes. There shouldn't be any debate over what
constitutes a Level Five fetish, since if there is it's likely
not powerful enough to be worth Level Five. A nonweapon
fetish of this caliber can work miracles, and
producing such a weapon as this can bring a whole
pack to reconsider their actions. Fetishes of this level
may possess more than one power, and are sept treasures,
and sometimes even tribal treasures! Such fetishes
are legends in their own right, and can even
overshadow the Garou who own them.
Rank 6
Level Six fetishes, however, are greater than the
greatest of the great. Garou do not make these fetishes
of their own accord — that implies that they had
control over their creation. Instead, sometimes one
may somehow be involved in its creation. Often these
fetishes are created by Incarnae from one of their most
trusted servants, or from a part of itself, or even giving
itself over to the fetish entirely of its own volition.
They are legends that pass down through the centuries,
can never be replicated, hardly even understood.
They wreck the lives of those seeking them, and make
the lives of those finding them. Needless to say, helping
to create one of these fetishes would be the goal of
an entire chronicle rather than a part of one, and such
creation is better adjudicated by story and drama
rather than rules.
Level One fetishes are useful, though not incredibly
powerful, within the specific field they have been
designed for. They typically have very limited use and
may not be useful at all to some Garou. (For example,
Apeskins are useless for homid werewolves.) The creation
of a Level One fetish is good "apprentice's work,"
useful practice in fetish-making with a handy (if not
overly imposing) result.
Rank 2
Fetishes that can act on their own as a solution
to a problem in limited circumstances are at least Level
Two. Level Two fetishes rarely get much use, but when
they are needed can be an invaluable help. (For example,
a Spirit Tracer is only of any aid when trying to
deal with spirits, but it can hunt down a specific spirit
very easily.) Fetish weapons of this level are as effective
as a Garou's natural weaponry at best. Creating and
bearing a fetish of this level will earn you raised
eyebrows of respect.
Rank 3
If a fetish has enough versatility to be of use in
a variety of situations, then it's probably Level Three
or above. Fetish weapons at this level begin to have
useful effects that make them often preferable to claws
and teeth (such as the Fang Dagger) while non-weapon
fetishes have uses that are universal enough to see a lot
of use. (The Baneskin is a good example here. Track ing
down one specific spirit is sometimes useful, but Garou
run into Banes enough to make a Baneskin highly
attractive.) Creating and bearing a fetish of this level
will earn you admirers seeking advice.
Rank 4
Level Four fetishes go beyond this and produce
unusual and potent effects over a sustained period,
such as a Monkey Puzzle, or have devastating singular
effects, like a Spirit Whistle. Fetish weapons at this
level are extremely dangerous even to other Garou,
and merely presenting one will bring any Garou with
some sense to reconsider his actions. Fetishes at this
level, particularly weapons, are part of the myth of
the bearer and often become a suffix to their owner's
name. ("Mourns-the-Dead, carrying the Edge of Dusk
with her....")
Rank 5
A fetish of Level Five stature is the greatest of the
great. Much like Gnosis 8 fetishes, if it's flat out too
powerful to consider in anything below, then this is
where it goes. There shouldn't be any debate over what
constitutes a Level Five fetish, since if there is it's likely
not powerful enough to be worth Level Five. A nonweapon
fetish of this caliber can work miracles, and
producing such a weapon as this can bring a whole
pack to reconsider their actions. Fetishes of this level
may possess more than one power, and are sept treasures,
and sometimes even tribal treasures! Such fetishes
are legends in their own right, and can even
overshadow the Garou who own them.
Rank 6
Level Six fetishes, however, are greater than the
greatest of the great. Garou do not make these fetishes
of their own accord — that implies that they had
control over their creation. Instead, sometimes one
may somehow be involved in its creation. Often these
fetishes are created by Incarnae from one of their most
trusted servants, or from a part of itself, or even giving
itself over to the fetish entirely of its own volition.
They are legends that pass down through the centuries,
can never be replicated, hardly even understood.
They wreck the lives of those seeking them, and make
the lives of those finding them. Needless to say, helping
to create one of these fetishes would be the goal of
an entire chronicle rather than a part of one, and such
creation is better adjudicated by story and drama
rather than rules.