Post by Tameh on Dec 27, 2012 13:55:50 GMT -6
Lores
PCs are allotted starting Lores based on their Rank. Additional Lores can be bought at character creation. All Lores AFTER creation must be taught by a PC or an NPC Mentor (3pt Background Minimum). Lores cost 3xp per dot.
[li]There is a Triat of forces in this universe: a force of creation, one of destruction and one of order
[/li][li]The Wyld is the primordial force of creation.
[/li][li]The Wyld is not generally often conceived of with a consistent form.
[/li][li]The Wyld is present wherever there is great creativity and untouched wilderness.
[/li][li]It is represented by chaos, creation and change.
[/li][li]Without the Wyld, nothing would exist, or at least there would be nothing new, including births.
[/li][li]The Wyld alters all it comes in contact with and creates raw patterns out of nothing.
[/li][li]You are aware of common Charms used by Gaggling and Jaffling Wyld Spirits.
[/li][li]You know that Wyldlings are the most unpredictable spirits a Garou is likely to meet.
Wyld Lore 2
[/li][li]The Wyld has always done its job and it not greatly involved in the Triatic conflict, however it is losing the conflict even without its active participation and its very nature makes it to chaotic to be concerned.
[/li][li]You know about the Flux Realm and what happened to it.
[/li][li]You likely have some understanding and familiarity with the Dream Zone.
[/li][li]You know how to identify a common Umbral Wyld domain such as a Wyldings, Glens or Chimare.
[/li][li]You are aware of a variety of Wyld oriented Gifts and you have heard of Gorgons and Changelings.
Wyld Lore 3
[/li][li]You know that there is a difference between being Tainted and being 'of the Wyld.'
[/li][li]You know how to consistently locate paths to Wyld oriented Sub Realms.
[/li][li]You have a good understand of common Wyld spirits and can generally identify them by sight.
[/li][li]You have likely encountered Gorgons, Changelings and Chimera.
Wyld Lore 4
[/li][li]You are driven by Chaos and have a hard time focusing on anything more long term than a day.
[/li][li]You are even losing a grasp of the concept of "self".
[/li][li]You have an instinctual dislike for the Weaver and will seek to spread chaos and destruction to counter it.
[/li][li]Wyld spirits often approach you both to provide assistance as well as to provide you with direction.
[/li][li]You are familiar with the general locations of some of the more famous or powerful places of the Wyld.
[/li][li]You are aware that the Wyld is also out of balance; it fears its demise and the end of creation, it lashes out in its frustration.
Wyld Lore 5
[/li][li]You cannot act towards any purpose that would take more than a few minutes to complete. You still have a survival instinct, but you lack desire or direction.
[/li][li]You have no sense of self. You are often given instinctual motivations from powerful minions of the Wyld and will be possessed if you do not follow through, not like you much if any free will at this point.
[/li][li]There is no stopping the Wyld.
[/li][li]It might be healed, but can never be destroyed.
[/li][li]You know about many of the plans of the Wyld and its minions (desperate survival).
Weaver Lore 1
[/li][li]There is a Triat of forces in this universe: a force of creation, one of destruction and one of order
[/li][li]The Weaver is the force of all encompassing order and assimilation.
[/li][li]The Weaver is the Namer.
[/li][li]The Weaver is often conceived of as a great insect, ever weaving, building and binding the patterns of
[/li][li]the Universe, it endeavors to make the Tellurian uniform.
[/li][li]The Weaver is present wherever there is great technology and order.
[/li][li]It is represented by bureaucracy, banality and structure
[/li][li]The Weaver influenced everything created by humans, and humans are the Weavers greatest tools.
[/li][li]Without the Weaver, everything would be in complete chaos and unstructured.
[/li][li]The Weaver alters all it comes in contact with and builds from that raw material.
[/li][li]You are aware of common Charms used by Gaggling and Jaffling Weaver Spirits, and you may have heard of Drones.
Weaver Lore 2
[/li][li]The Weaver was a force for structure and was doing it's job in the era before time, but now it has shifted in purpose and is more bent on consuming everything in its calcifying webs, so that nothing can ever be destroyed
[/li][li]You know that there is a difference between being Tainted and being 'of the Weaver.
[/li][li]You know about the Cyber Realm and may be familiar with The Scar and Atrocity Realms.
[/li][li]You know some of what goes on there. You are not sure how to get there, and you do not necessarily know how to get out of those Realms, unless you had done so before.
[/li][li]You know the Weaver created the Gauntlet that separates the physical world from the Umbra. You know how to identify a common Umbral Web domain.
[/li][li]You are aware of a variety of Weaver oriented Gifts and Weaver oriented Totems, and you have likely encountered Drones.
[/li][li]You have likely heard the One Song at least once.
Weaver Lore 3
[/li][li]You know how to consistently locate paths to The Cyber Realm, and Weaver oriented Sub Realms such as the Television Realm
[/li][li]You have a good understand of common Weaver spirits and can generally identify them by sight.
Weaver Lore 4
[/li][li]You hear the One Song and it gives you purpose and a sense of unity. Weaver spirits often approach you both to provide assistance as well as to provide you with direction.
[/li][li]You are familiar with the general locations of some of the more famous or powerful places of the Weaver.
Weaver Lore 5
[/li][li]There is no stopping the Weaver. It might be healed, but can never be destroyed.
[/li][li]You know about many of the plans of the Weaver and its minions (to encompass and define everything within its Pattern Web).
Wyrm Lore 1
[/li][li]There is a Triat of forces in this universe - one is a force of creation, one of order and one is of destruction.
[/li][li]The Wyrm is the force of destruction and corruption.
[/li][li]The Wyrm is often conceived of as a great worm, ever digging around changing the old into building blocks for the new.
[/li][li]The Wyrm is present wherever there is great devastation and corruption, but more so now where there is what is commonly called "evil" by the general populace.
[/li][li]Without the Wyrm, everything would be the same forever.
[/li][li]The Wyrm destroys or changes all it comes in contact with.
[/li][li]Places and things touched by the Wyrm need to be cleansed or else they will spread corruption.
[/li][li]You are aware of common Basic Black Spiral Dancer Gifts, Charms used by Gaggling and Jaffling Banes, and typical Fomori powers.
Wyrm Lore 2
[/li][li]The Wyrm was a force for balance and was doing its job in the era before time, but now it has shifted in purpose and is more bent on defilement and corruption than entropic destruction.
[/li][li]The Wyrm is caught in the Webs of the Weaver.
[/li][li]In it's thrashing about - it has been split into several parts: One is the Eater of Souls, another the Beast of War, another is the Defiler Wyrm.
[/li][li]You know that there is a difference between being Tainted and being 'of the Wyrm.'
[/li][li]You know about the Realms of Malpheas, Scar and Atrocity & some of what goes on there.
[/li][li]You are not sure how to get there, and you do not necessarily know how to get out of those Realms, unless you had done so before.
[/li][li]You know how to identify a common Umbral Blight or Hellhole domain.
[/li][li]You are aware of a variety of Black Spiral Dancer Gifts and Totems, and a variety of Fomori.
[/li][li]You are aware of the Black Spiral Rite of Transmogrification.
Wyrm Lore 3
[/li][li]There is a rumor of a place out there that holds the key to freeing the Wyrm (granted some of these rumors are contradictory).
[/li][li]You know of a few Black Spiral Rites (unless you are a Black Spiral, in which case you know of just about all Black Spiral Rites).
[/li][li]You know how to consistently locate paths to Near Realms such as Abyss, Malfeas, Scar and Atrocity.
[/li][li]You know that the Black Spiral Dancers were once the White Howlers and that Nexus Crawlers were once of the Wyld, but were corrupted. You know the Black Spiral Litany.
Wyrm Lore 4
[/li][li]The Urge Wyrms grins as you know their names and they know yours.
[/li][li]You know how to sniff out Anchorheads and can take one apart with enough time and effort.
[/li][li]Banes tell you things sometimes - sometimes they are even true.
[/li][li]You are familiar with the general locations of some of the more famous or powerful places of the Wyrm.
[/li][li]You know where this pre-fall Wyrm is.
[/li][li]You can reliably contact minions of the Wyrm; they likely seek you out.
Wyrm Lore 5
[/li][li]The Wyrm does not care.
[/li][li]You belong to it now.
[/li][li]You also are in constant danger of being found out as a Wyrm scholar as Banes, BSDs and Fomori know your name and seek you out as a prophet of sorts.
[/li][li]You are often given directives from powerful minions of the Wyrm and will be possessed if you do not follow through.
[/li][li]You can tell where an Anchorhead goes without stepping through.
[/li][li]You know the names of the Urges and their lieutenants.
[/li][li]There is no stopping the Wyrm. It might be healed, but can never be destroyed.
[/li][li]You know about many of the plans of the Wyrm and its minions.
[/li][/ul]
PCs are allotted starting Lores based on their Rank. Additional Lores can be bought at character creation. All Lores AFTER creation must be taught by a PC or an NPC Mentor (3pt Background Minimum). Lores cost 3xp per dot.
- Cub start out with 1 dot in Garou and Tribal Lore to show their first learning
- Cliath start out with 2 dots in both Garou and Tribal Lore and 1 additional dot of their choosing.
- Fostern start out with 2 dots in both Garou and Tribal Lore and 2 additional dots of their choosing.
- Adren start out with 2 dots in both Garou and Tribal Lore and 3 additional dots of their choosing.
[li]There is a Triat of forces in this universe: a force of creation, one of destruction and one of order
[/li][li]The Wyld is the primordial force of creation.
[/li][li]The Wyld is not generally often conceived of with a consistent form.
[/li][li]The Wyld is present wherever there is great creativity and untouched wilderness.
[/li][li]It is represented by chaos, creation and change.
[/li][li]Without the Wyld, nothing would exist, or at least there would be nothing new, including births.
[/li][li]The Wyld alters all it comes in contact with and creates raw patterns out of nothing.
[/li][li]You are aware of common Charms used by Gaggling and Jaffling Wyld Spirits.
[/li][li]You know that Wyldlings are the most unpredictable spirits a Garou is likely to meet.
Wyld Lore 2
[/li][li]The Wyld has always done its job and it not greatly involved in the Triatic conflict, however it is losing the conflict even without its active participation and its very nature makes it to chaotic to be concerned.
[/li][li]You know about the Flux Realm and what happened to it.
[/li][li]You likely have some understanding and familiarity with the Dream Zone.
[/li][li]You know how to identify a common Umbral Wyld domain such as a Wyldings, Glens or Chimare.
[/li][li]You are aware of a variety of Wyld oriented Gifts and you have heard of Gorgons and Changelings.
Wyld Lore 3
[/li][li]You know that there is a difference between being Tainted and being 'of the Wyld.'
[/li][li]You know how to consistently locate paths to Wyld oriented Sub Realms.
[/li][li]You have a good understand of common Wyld spirits and can generally identify them by sight.
[/li][li]You have likely encountered Gorgons, Changelings and Chimera.
Wyld Lore 4
[/li][li]You are driven by Chaos and have a hard time focusing on anything more long term than a day.
[/li][li]You are even losing a grasp of the concept of "self".
[/li][li]You have an instinctual dislike for the Weaver and will seek to spread chaos and destruction to counter it.
[/li][li]Wyld spirits often approach you both to provide assistance as well as to provide you with direction.
[/li][li]You are familiar with the general locations of some of the more famous or powerful places of the Wyld.
[/li][li]You are aware that the Wyld is also out of balance; it fears its demise and the end of creation, it lashes out in its frustration.
Wyld Lore 5
[/li][li]You cannot act towards any purpose that would take more than a few minutes to complete. You still have a survival instinct, but you lack desire or direction.
[/li][li]You have no sense of self. You are often given instinctual motivations from powerful minions of the Wyld and will be possessed if you do not follow through, not like you much if any free will at this point.
[/li][li]There is no stopping the Wyld.
[/li][li]It might be healed, but can never be destroyed.
[/li][li]You know about many of the plans of the Wyld and its minions (desperate survival).
Weaver Lore 1
[/li][li]There is a Triat of forces in this universe: a force of creation, one of destruction and one of order
[/li][li]The Weaver is the force of all encompassing order and assimilation.
[/li][li]The Weaver is the Namer.
[/li][li]The Weaver is often conceived of as a great insect, ever weaving, building and binding the patterns of
[/li][li]the Universe, it endeavors to make the Tellurian uniform.
[/li][li]The Weaver is present wherever there is great technology and order.
[/li][li]It is represented by bureaucracy, banality and structure
[/li][li]The Weaver influenced everything created by humans, and humans are the Weavers greatest tools.
[/li][li]Without the Weaver, everything would be in complete chaos and unstructured.
[/li][li]The Weaver alters all it comes in contact with and builds from that raw material.
[/li][li]You are aware of common Charms used by Gaggling and Jaffling Weaver Spirits, and you may have heard of Drones.
Weaver Lore 2
[/li][li]The Weaver was a force for structure and was doing it's job in the era before time, but now it has shifted in purpose and is more bent on consuming everything in its calcifying webs, so that nothing can ever be destroyed
[/li][li]You know that there is a difference between being Tainted and being 'of the Weaver.
[/li][li]You know about the Cyber Realm and may be familiar with The Scar and Atrocity Realms.
[/li][li]You know some of what goes on there. You are not sure how to get there, and you do not necessarily know how to get out of those Realms, unless you had done so before.
[/li][li]You know the Weaver created the Gauntlet that separates the physical world from the Umbra. You know how to identify a common Umbral Web domain.
[/li][li]You are aware of a variety of Weaver oriented Gifts and Weaver oriented Totems, and you have likely encountered Drones.
[/li][li]You have likely heard the One Song at least once.
Weaver Lore 3
[/li][li]You know how to consistently locate paths to The Cyber Realm, and Weaver oriented Sub Realms such as the Television Realm
[/li][li]You have a good understand of common Weaver spirits and can generally identify them by sight.
Weaver Lore 4
[/li][li]You hear the One Song and it gives you purpose and a sense of unity. Weaver spirits often approach you both to provide assistance as well as to provide you with direction.
[/li][li]You are familiar with the general locations of some of the more famous or powerful places of the Weaver.
Weaver Lore 5
[/li][li]There is no stopping the Weaver. It might be healed, but can never be destroyed.
[/li][li]You know about many of the plans of the Weaver and its minions (to encompass and define everything within its Pattern Web).
Wyrm Lore 1
[/li][li]There is a Triat of forces in this universe - one is a force of creation, one of order and one is of destruction.
[/li][li]The Wyrm is the force of destruction and corruption.
[/li][li]The Wyrm is often conceived of as a great worm, ever digging around changing the old into building blocks for the new.
[/li][li]The Wyrm is present wherever there is great devastation and corruption, but more so now where there is what is commonly called "evil" by the general populace.
[/li][li]Without the Wyrm, everything would be the same forever.
[/li][li]The Wyrm destroys or changes all it comes in contact with.
[/li][li]Places and things touched by the Wyrm need to be cleansed or else they will spread corruption.
[/li][li]You are aware of common Basic Black Spiral Dancer Gifts, Charms used by Gaggling and Jaffling Banes, and typical Fomori powers.
Wyrm Lore 2
[/li][li]The Wyrm was a force for balance and was doing its job in the era before time, but now it has shifted in purpose and is more bent on defilement and corruption than entropic destruction.
[/li][li]The Wyrm is caught in the Webs of the Weaver.
[/li][li]In it's thrashing about - it has been split into several parts: One is the Eater of Souls, another the Beast of War, another is the Defiler Wyrm.
[/li][li]You know that there is a difference between being Tainted and being 'of the Wyrm.'
[/li][li]You know about the Realms of Malpheas, Scar and Atrocity & some of what goes on there.
[/li][li]You are not sure how to get there, and you do not necessarily know how to get out of those Realms, unless you had done so before.
[/li][li]You know how to identify a common Umbral Blight or Hellhole domain.
[/li][li]You are aware of a variety of Black Spiral Dancer Gifts and Totems, and a variety of Fomori.
[/li][li]You are aware of the Black Spiral Rite of Transmogrification.
Wyrm Lore 3
[/li][li]There is a rumor of a place out there that holds the key to freeing the Wyrm (granted some of these rumors are contradictory).
[/li][li]You know of a few Black Spiral Rites (unless you are a Black Spiral, in which case you know of just about all Black Spiral Rites).
[/li][li]You know how to consistently locate paths to Near Realms such as Abyss, Malfeas, Scar and Atrocity.
[/li][li]You know that the Black Spiral Dancers were once the White Howlers and that Nexus Crawlers were once of the Wyld, but were corrupted. You know the Black Spiral Litany.
Wyrm Lore 4
[/li][li]The Urge Wyrms grins as you know their names and they know yours.
[/li][li]You know how to sniff out Anchorheads and can take one apart with enough time and effort.
[/li][li]Banes tell you things sometimes - sometimes they are even true.
[/li][li]You are familiar with the general locations of some of the more famous or powerful places of the Wyrm.
[/li][li]You know where this pre-fall Wyrm is.
[/li][li]You can reliably contact minions of the Wyrm; they likely seek you out.
Wyrm Lore 5
[/li][li]The Wyrm does not care.
[/li][li]You belong to it now.
[/li][li]You also are in constant danger of being found out as a Wyrm scholar as Banes, BSDs and Fomori know your name and seek you out as a prophet of sorts.
[/li][li]You are often given directives from powerful minions of the Wyrm and will be possessed if you do not follow through.
[/li][li]You can tell where an Anchorhead goes without stepping through.
[/li][li]You know the names of the Urges and their lieutenants.
[/li][li]There is no stopping the Wyrm. It might be healed, but can never be destroyed.
[/li][li]You know about many of the plans of the Wyrm and its minions.
[/li][/ul]