Post by Tameh on Dec 27, 2012 14:12:24 GMT -6
The following new Fetishes and Talens. These may be purchased at Character Creation, Created with the Rite of the Fetish, or found in game. Currently some of the mechanics are listed in MET format, will be revised by ST's as decisions are made.
Baneskin [Level 3, Gnosis 7 Fetish]
This tiny piece of spirit, carefully wrapped in leather, causes all malevolent spirits, especially Banes, to react to the wearer as if she were a Wyrm-creature and a trusted soul. A Baneskin does not need to be activated, but its effects can be seen through with close scrutiny by suspicious spirits who win a Gnosis Challenge against the Fetish's Gnosis.
Basket of Bones [Gnosis 8 Talen]
This basket is woven from plant fibers and the bones of fallen agents of the Wyrm. Decorated with beads, it has a handle carved from ash wood. Any one item of the Wyrm, be it a gob of toxic waste, or an evil Fetish, instantly burns to powder when placed in the basket. The Basket of Bones itself turns to ash after three uses. The item must fit completely within the basket for it to work. Example, you can't jam this Talen on a fomori's head and hope for the best.
Blanket of Peaceful Dreams [Level 2, Gnosis 7 Fetish]
This handsome blanket protects the sleeper from bad dreams and invasion of his dreams. Any creature attempting to influence or harm a sleeper ensconced within the Blanket of Peaceful Dreams must win a Static Willpower Challenge against the blanket's Gnosis. A failure means that the attacker cannot affect the sleeper for the rest of the night. The blanket also lulls nightmares into submission, allowing peaceful sleep.
Clear Water [Gnosis 4 Talen]
This Talen contains a purifying spirit in a flask of water. When the spirit is poured into a polluted body of water, up to and including bodies as large as rivers and lakes, the water is instantly cleaned of Wyrm-taint. When consumed, the Talen acts like the Gift Resist Toxin.
Elk Tooth Necklace [Level 2, Gnosis 5 Fetish]
This necklace of teeth allows the wearer to run and jump twice as far and twice as fast. When activated in combat, its bonuses are not cumulative with those of other Gifts.
Gaia's Poultice [Level 2, Gnosis 8 Fetish]
Gaia's Poultice is an herb-filled bandage. This wrapping, when activated, automatically heals one level of damage (any type) from an open wound on which it is placed. This Fetish takes one hour to recharge between uses.
Gnostic Bag [Level 4, Gnosis 9 Fetish]
The Gnostic Bag appears as nothing more than a small leather pouch with fringes, odd paintings, and Garou pictograms on it. The pouch literally holds Gnosis. To activate it, the user reaches into the bag, "grabs" a Gnosis Trait, and eats it. The bag holds nine Gnosis Traits. These can be recharged if the owner expends temporary Gnosis from his pool into the bag. Taking or leaving a Gnosis in this way is an action unto itself, so it the bag is not easily usable in combat.
Heart of the Spirit [Level 5, Gnosis 10 Fetish]
This Fetish is a small, heart-shaped piece of rose quartz. The Heart of the Spirit allows the character attuned to it to store up to ten Traits worth of Gnosis, Rage, or Willpower (only one type at a time). Storage of these Traits is accomplished by activating the Fetish and spending the Traits from the user's own pool. These Traits may be called upon by activating the Fetish. This allows the Garou to draw on one Trait from the Heart of the Spirit each turn for the remainder of the scene.
Key to the Umbra [Level 2, Gnosis 8 Fetish]
This small key, when activated, reduces the difficulty of passing through the Gauntlet by two. If a character spends three Gnosis Traits, she can take one other willing character with her when using the Key to the Umbra, though she must be touching them skin to skin for the Fetish to work.
Kinship Doll [Level 2, Gnosis 8 Fetish]
This Fetish appears to be nothing more than a crude handmade doll. However, when a Garou holds and activates it, the doll announces the location and condition of any one Kinfolk whose name is spoken by the user.
Loon's Refund [Level 3, Gnosis 8 Fetish]
This Fetish is an ATM card with mystic Garou symbols covering both sides. It is a universal card that can be used at any ATM machine to get up to $500.00, or the local equivalent. In order to use it, the Fetish's owner simply needs to succeed in activating it (and has to remember to get the receipt!). If the wielder of the Loon’s Refund uses it more than once per session, he must make a Simple Test or the Fetish is destroyed by Weaver spirits.
Moon Watch [Level 1, Gnosis 4 Fetish]
The Moon Watch acts like a normal wristwatch that also shows accurately the phases of the moon, except that it never needs to be wound or set. Furthermore, the when it is activated, the watch displays the auspice of any one Garou in the vicinity.
Nightshade [Gnosis 5 Talen]
This Talen is distilled from the very essence of night. One fluid ounce of this liquid, when quaffed, turns the imbiber's body into shadow for the next two scenes, rendering him virtually invisible in dark areas and allowing him access through the smallest of openings. Any form of heightened senses will reveal that the shadow is out of place with a successful Mental Challenge, but it is otherwise undetectable. Nightshade grants the equivalent of a Basic power of concealment for the purpose of cross-venue power comparisons.
Pine Dagger [Gnosis 6 Talen]
This Talen destroys the Materialized form of a spirit upon contact. When struck, the spirit must win a Willpower Challenge against six Traits or be banished back to the Umbra. This dagger is made from the heartwood of a downed pine tree.
Rat's Tooth Necklace [Level 1, Gnosis 4 Fetish]
When activated, the Rat's Tooth Necklace gives the user the temporary Physical Trait Nimble, the temporary Mental Trait Cunning, and the temporary Negative Mental Trait Impatient. Whoever wears the necklace openly gains the respect and admiration of most Bone Gnawers, who constantly try to barter for it, if not steal it outright.
Sands of Sleep [Level 1, Gnosis 3 Fetish]
When this Fetish is activated and the sand is scattered in an area, all those in the area must spend a Willpower Trait immediately or fall asleep. Even if a character spends a Willpower Trait, she gains the Negative Physical Trait Lethargic for the duration of the scene. Those in frenzy either fall asleep (if they don't spend a Willpower Trait) or come out of frenzy (although they will not be Lethargic at that point). The sleep lasts until some loud noise or other outside stimulus wakes the sleepers, some kind of impending threat is presented to them, or until they have gotten a good eight hours of sleep. The Sands of Sleep work only once per scene.
Stone of Wealth [Level 3, Gnosis 8 Fetish]
This Fetish appears to be nothing more than a very old "worry stone”. When rubbed (activated), it brings the user wealth. Wealth does not always mean money, which is Wyrm-tainted, nor does the summoned wealth necessarily come instantly. Instead, the stone provides the resources a Garou needs to complete her tasks. These resources usually appear in the form of funds or marketable items. The Storyteller is the final arbitrator as to how the Fetish's power manifests. Each time the stone is used in a single session, the next test using the Stone of Wealth during that session is against an additional two Traits.
Tear of Renewal [Level 3, Gnosis 6 Fetish]
These milky-white, tear-shaped stones grant a Garou Gnosis. By activating this Fetish, the Garou gains three Gnosis Traits, up to his maximum. A Tear of Renewal can only be used this way seven times before the spirit within dies and the Fetish becomes useless.
Wise Bag [Level 3, Gnosis 4 Fetish]
A Wise Bag is a bag of tokens, bones, or other small items. When the Fetish is activated, the owner can reach inside and gain on small "fact" about people in his surrounding area (e.g., breed, tribe, species, vampire, mage, ghoul, kinfolk, etc.) This bag cannot detect the Wyrm, but can relate knowledge of a previously unknown Negative Trait possessed by a nearby target if the Fetish owner can defeat the target in a Mental Challenge. If any of the pieces inside the Wise Bag ever goes missing for more than twenty-four hours, the bag becomes spiritually dead and no longer functions.
Baneskin [Level 3, Gnosis 7 Fetish]
This tiny piece of spirit, carefully wrapped in leather, causes all malevolent spirits, especially Banes, to react to the wearer as if she were a Wyrm-creature and a trusted soul. A Baneskin does not need to be activated, but its effects can be seen through with close scrutiny by suspicious spirits who win a Gnosis Challenge against the Fetish's Gnosis.
Basket of Bones [Gnosis 8 Talen]
This basket is woven from plant fibers and the bones of fallen agents of the Wyrm. Decorated with beads, it has a handle carved from ash wood. Any one item of the Wyrm, be it a gob of toxic waste, or an evil Fetish, instantly burns to powder when placed in the basket. The Basket of Bones itself turns to ash after three uses. The item must fit completely within the basket for it to work. Example, you can't jam this Talen on a fomori's head and hope for the best.
Blanket of Peaceful Dreams [Level 2, Gnosis 7 Fetish]
This handsome blanket protects the sleeper from bad dreams and invasion of his dreams. Any creature attempting to influence or harm a sleeper ensconced within the Blanket of Peaceful Dreams must win a Static Willpower Challenge against the blanket's Gnosis. A failure means that the attacker cannot affect the sleeper for the rest of the night. The blanket also lulls nightmares into submission, allowing peaceful sleep.
Clear Water [Gnosis 4 Talen]
This Talen contains a purifying spirit in a flask of water. When the spirit is poured into a polluted body of water, up to and including bodies as large as rivers and lakes, the water is instantly cleaned of Wyrm-taint. When consumed, the Talen acts like the Gift Resist Toxin.
Elk Tooth Necklace [Level 2, Gnosis 5 Fetish]
This necklace of teeth allows the wearer to run and jump twice as far and twice as fast. When activated in combat, its bonuses are not cumulative with those of other Gifts.
Gaia's Poultice [Level 2, Gnosis 8 Fetish]
Gaia's Poultice is an herb-filled bandage. This wrapping, when activated, automatically heals one level of damage (any type) from an open wound on which it is placed. This Fetish takes one hour to recharge between uses.
Gnostic Bag [Level 4, Gnosis 9 Fetish]
The Gnostic Bag appears as nothing more than a small leather pouch with fringes, odd paintings, and Garou pictograms on it. The pouch literally holds Gnosis. To activate it, the user reaches into the bag, "grabs" a Gnosis Trait, and eats it. The bag holds nine Gnosis Traits. These can be recharged if the owner expends temporary Gnosis from his pool into the bag. Taking or leaving a Gnosis in this way is an action unto itself, so it the bag is not easily usable in combat.
Heart of the Spirit [Level 5, Gnosis 10 Fetish]
This Fetish is a small, heart-shaped piece of rose quartz. The Heart of the Spirit allows the character attuned to it to store up to ten Traits worth of Gnosis, Rage, or Willpower (only one type at a time). Storage of these Traits is accomplished by activating the Fetish and spending the Traits from the user's own pool. These Traits may be called upon by activating the Fetish. This allows the Garou to draw on one Trait from the Heart of the Spirit each turn for the remainder of the scene.
Key to the Umbra [Level 2, Gnosis 8 Fetish]
This small key, when activated, reduces the difficulty of passing through the Gauntlet by two. If a character spends three Gnosis Traits, she can take one other willing character with her when using the Key to the Umbra, though she must be touching them skin to skin for the Fetish to work.
Kinship Doll [Level 2, Gnosis 8 Fetish]
This Fetish appears to be nothing more than a crude handmade doll. However, when a Garou holds and activates it, the doll announces the location and condition of any one Kinfolk whose name is spoken by the user.
Loon's Refund [Level 3, Gnosis 8 Fetish]
This Fetish is an ATM card with mystic Garou symbols covering both sides. It is a universal card that can be used at any ATM machine to get up to $500.00, or the local equivalent. In order to use it, the Fetish's owner simply needs to succeed in activating it (and has to remember to get the receipt!). If the wielder of the Loon’s Refund uses it more than once per session, he must make a Simple Test or the Fetish is destroyed by Weaver spirits.
Moon Watch [Level 1, Gnosis 4 Fetish]
The Moon Watch acts like a normal wristwatch that also shows accurately the phases of the moon, except that it never needs to be wound or set. Furthermore, the when it is activated, the watch displays the auspice of any one Garou in the vicinity.
Nightshade [Gnosis 5 Talen]
This Talen is distilled from the very essence of night. One fluid ounce of this liquid, when quaffed, turns the imbiber's body into shadow for the next two scenes, rendering him virtually invisible in dark areas and allowing him access through the smallest of openings. Any form of heightened senses will reveal that the shadow is out of place with a successful Mental Challenge, but it is otherwise undetectable. Nightshade grants the equivalent of a Basic power of concealment for the purpose of cross-venue power comparisons.
Pine Dagger [Gnosis 6 Talen]
This Talen destroys the Materialized form of a spirit upon contact. When struck, the spirit must win a Willpower Challenge against six Traits or be banished back to the Umbra. This dagger is made from the heartwood of a downed pine tree.
Rat's Tooth Necklace [Level 1, Gnosis 4 Fetish]
When activated, the Rat's Tooth Necklace gives the user the temporary Physical Trait Nimble, the temporary Mental Trait Cunning, and the temporary Negative Mental Trait Impatient. Whoever wears the necklace openly gains the respect and admiration of most Bone Gnawers, who constantly try to barter for it, if not steal it outright.
Sands of Sleep [Level 1, Gnosis 3 Fetish]
When this Fetish is activated and the sand is scattered in an area, all those in the area must spend a Willpower Trait immediately or fall asleep. Even if a character spends a Willpower Trait, she gains the Negative Physical Trait Lethargic for the duration of the scene. Those in frenzy either fall asleep (if they don't spend a Willpower Trait) or come out of frenzy (although they will not be Lethargic at that point). The sleep lasts until some loud noise or other outside stimulus wakes the sleepers, some kind of impending threat is presented to them, or until they have gotten a good eight hours of sleep. The Sands of Sleep work only once per scene.
Stone of Wealth [Level 3, Gnosis 8 Fetish]
This Fetish appears to be nothing more than a very old "worry stone”. When rubbed (activated), it brings the user wealth. Wealth does not always mean money, which is Wyrm-tainted, nor does the summoned wealth necessarily come instantly. Instead, the stone provides the resources a Garou needs to complete her tasks. These resources usually appear in the form of funds or marketable items. The Storyteller is the final arbitrator as to how the Fetish's power manifests. Each time the stone is used in a single session, the next test using the Stone of Wealth during that session is against an additional two Traits.
Tear of Renewal [Level 3, Gnosis 6 Fetish]
These milky-white, tear-shaped stones grant a Garou Gnosis. By activating this Fetish, the Garou gains three Gnosis Traits, up to his maximum. A Tear of Renewal can only be used this way seven times before the spirit within dies and the Fetish becomes useless.
Wise Bag [Level 3, Gnosis 4 Fetish]
A Wise Bag is a bag of tokens, bones, or other small items. When the Fetish is activated, the owner can reach inside and gain on small "fact" about people in his surrounding area (e.g., breed, tribe, species, vampire, mage, ghoul, kinfolk, etc.) This bag cannot detect the Wyrm, but can relate knowledge of a previously unknown Negative Trait possessed by a nearby target if the Fetish owner can defeat the target in a Mental Challenge. If any of the pieces inside the Wise Bag ever goes missing for more than twenty-four hours, the bag becomes spiritually dead and no longer functions.