Post by Tameh on Dec 30, 2012 4:01:54 GMT -6
Level 1 Fetishes:
Golden Pockets Level 1 Gnosis 3
Also humorously known as the Big O’Tolley burger with Fries amongst the Bone Gnawers, this fetish's origins lie neither with pants nor burgers of any kind. It originated in the Dark Ages, where it was represented by a pouch with a few coins in it. As long as the pouch was never fully emptied, it always held an amount of coinage.
This fetish comes in two parts: a coin and the pocket it rests in (usually pants pockets, but sometimes an old-fashioned coin purse). Six coins are infused with spirit, as long as one of them always remains; it mystically generates an additional five coins when the fetish is activated. If the coin is a dime, there will always be about sixty cents in the character's pocket. If the coin is a silver dollar, there might be about 6 bucks.
A minor spirit of plenty must be bound into the coins to create the fetish.
Hawk's Eye Level 1 Gnosis 4
A very traditional fetish, the Hawk's Eye looks like a small gem in the shape of a monocle. Although it is most commonly a precious stone (most pleasing to the spirits), the fetish can just as easily be any simple, elliptical object of colored glass or crystal, often carefully engraved with glyphs and patterns on one side. When activated and placed in front of the eye, it lets the Garou spy on a particular, predefined area from afar. The Rite of the Fetish must have been performed at this particular place to create the fetish. MMost commonly, it is a room in a building, but it can just as easily be a glade in a forest or a cave. The area in view can never be greater than about 20 feet on a side, and the fetish provides only a fixed view-the werewolf cannot pan or zoom around the area.
To create this fetish, a hawk spirit must be bound within.
Kauka's Keychain Level 1 Gnosis 5
Kauka's Keychain looks like an ordinary keychain, but when activated it is never lost from its owner. It need not necessarily be used as a keychain; it obviously has other uses too, as delinquent Ragabash long ago figured out. The keychain consists of two removable parts, the chain and the anchor. The anchor is only a small metal ring adorned with tiny glyphs, and it must be fastened somewhere on the owner's body, be it in a belt, a piercing, whatever.
When the chain is moved more than 50 yards from its anchor, it mysteriously rejoins with it. No one ever sees it disappear or materialize. It's just one of those things.
To create a Kauka's Keychain, a minor spirit of trickery must be bound into it.
Magpie's Swag Level 1 Gnosis 5
This fetish is becoming increasingly popular, but it is said to have its roots hundreds of years back. The Magpie's Swag can be any simple closeable bag, satchel, sack or whatever, which can actually contain twice the amount of a rectangular bag the same size. If dedicated, it counts as a single item even if filled with other fetishes or
even non-dedicated items, and it is represented by a stripe of fur in Crinos, Hispo and Lupus forms. This item cannot contain complex Weaver items like Blackberries, Guns, or Laptops unless the items are broken or useless, or independently dedicated. Variations of this fetish include the Corporate Brief Case of the GW, the Whole Gym Bag of the BG, and the Medicine Bag of the Uktena, often with a slightly different area of use.
To create this fetish, a magpie or even a marsupial spirit of any kind must be bound into it, though the GW and BG in particular might bind entire different kinds of spirits into it.
Level 2 Fetishes:
Alyosha's Headband Level 2 Gnosis 7
Alyosha Popuvitch was a Bogyar epic hero, known to be both a great fighter and an unrivalled trickster. Amongst other things, he is said to have possessed an even sharper wit than sword, and though he was a fine warrior, he preferred to use this wicked wit to his arms. One of his greatest feats was killing Tugarin, known in Russian Folklore as Son of the Wyrm. The shadow Lords hold Alyosha as a revered kinfolk, as the tales of his deeds touch their hearts. They honor him with this fetish, a leather headband, adorned with glyphs and other symbolic signs, that grants the wearer Alyosha's sense of sharp, cynical and mischievous trickster humor. In Game mechanics, the character gains +3 traits for any Subterfuge challenge with this fetish is activated. This fetish is common amongst other tribes, but the Silver Fangs hate it.
A spirit of cunning, preferably a fox spirit, must be bound into this fetish in order to create it.
Chameleon Skin Level 2 Gnosis 7
Garou needing to keep a low profile and stay out of sight commonly use this fetish. Generally a belt or headband, or tattooed as a scar fetish by some, it allows the Garou's fur to blend into the environment. chameleon's skin is most efficient in the wild and other densely overgrown areas, but some GW has fetishes that easily harmonize with their urban surroundings of glass, steel and concrete. When activated, this fetish acts as the Wendigo Gift: Camouflage, save that the power my function in whatever environment this fetish is attuned to (not necessarily the woods).
A chameleon-spirit, naturally, must be bound into this fetish in order to create it. chances are that the chameleon spirit will be easier to sway if the skins are from any other lizard other than a chameleon, or indeed from another type of animal altogether.
Dream Stealer Level 2 Gnosis 5
A dream stealer, or Chimera Gem, is a multi-colored gemstone that can extract and project another's dream. The gem is placed near the target when asleep, and when activated it will give the user impressions from the target's dreams.. Though not the must useful of fetishes, it is nonetheless popular amongst Ragabash.
To create a Chimera Gem, one must bind a spirit of Dream, or one of Cuckoo's brood into it.
Paracelsus' Pommel Level 2 Gnosis 8
This old GW fetish has recently returned to common use, although it has evolved a lot over the years. This fetish is named for the sword of the famous 16th century alchemist, and like its name sake, contains an imp that can lend its mystical insight to aid its master in his work. In game terms, when the fetish is activated, the imp adds 1 trait per gnosis fed to it to any one Mental challenge related to any knowledge check. The classic form of the fetish is the pommel of a sword, but these days GW find Blackberries, Iphones, Netbooks or Droids to be more convenient. Lately forms of this fetish have become popular amongst other tribes as well, especially the Shadow Lords who call it Ivan's Reward and the
Children of Gaia, who call it the Djinn's Lamp.
This fetish requires an appropriate spirit for it to be created. The GW version requires a spirit of cunning known as an Imp. Finding an Imp has become difficult over the years, and since they are very cunning and sly they will require some hefty bribing before accepting the agreement. Some imps are found in the Legendary Realm of the Umbra, but the dangers of retrieving one are notable.
Umbral Navigator Level 2 Gnosis 5
Anyone who has tried to navigate her way around in the Umbra knows how hard it can be. Therefore, some clever GW came up with the idea of Umbral Navigators, devices that guide the user to a predetermined Near Realm that she has visited before. When activated, the Garou simply asks the spirit bound in the fetish to guide her the quickest and safest way to the realm, and the device, resembling a very simple sextant or a witch compass, points the way for the Garou.
A wind spirit or wanderlust spirit must be bound into this fetish in order to create it.
Fetish Bows
Swarm Bow Lvl 3 Gnosis 8
While a lot of Bone Gnawers scoff at bows in general as the relics of a time gone by, few can ignore the inherant utility of a ranged weapon that can put a thin wooden stake through a vampire's heart. But, most Bone Gnawers agree that a gun is more useful. It's not just stronger, but some guns can fire up to five or ten bullets in a second. The users of this Fetish make one note, though; even if a Bone Gnawer is lucky enough to find a semi-automatic weapon and steal it, what are the chances that he'll have a regular supply of amunition?
This bow takes care of that. Spirits of Rat, the Totem of War that favors swarming victims with supperior numbers, empower this create and fire arrows with speed and numbers to them. Rat spirits can empower long or shortbows, it's a Garou's choice whether he prefers a little more power and range or a little more maneuverability, but they refuse to be bound into Crossbows, which cross that line between cool thing used to aid survival and technology, or Garou bows, which are simply too large to allow the freedom of movement that survival demands.
These Fetishes are bound with both the bow and an arrow. The arrow dissappears with the rat spirit into the bow, allowing Rat the power to create more.
System:For each success, the Garou may fire an additional arrow on his turn, without the aid of Rage. No loading required, as the arrows simply appear within the bow ready to fire. The affects last for the duration of combat. Any rage the Garou spends during combat only adds a single extra attack.
Bow of the Forms Lvl 3 Gnosis 6
With the creation of Garou Bows, it wasn't long before Garou in general started to wish for a way to combine the versatility and travelability of a short bow with the sheer strenght and range of a Garou Bow. This Fetish is that way, a Fetish bow that shifts with the Garou. When the user wears the human skin, the bow is a short bow, maneuverable and even small enough to hide. As the user shifts to Glabro, the bow itself shifts up to a long bow, accessing more strength and range. Finally, when the Garou shifts to Crinos, the bow makes that final step, itself, to take on the shape of a Garou bow.
The creation of this Fetish requires 3 different bows and an Ancestor Spirit. The fact that this bow is empowered by those spirits that were, themselves, Garou, gives this bow a level of respect by most Garou in general. The idea that a Garou's own ancestor went into this gives it a feeling of family, which can be good or bad depending on the relationship between Garou and ancestor. (If you thought your mother was a nagging bitch in life, imagine now that she's in your most important weapon.)
Talen Arrows
Raven Arrows Gnosis 7
These arrows are feathered with raven feathers and bound with raven spirits in order to share Raven's fighting style. Like many small birds, they go for the eyes first thing. Once activated and fired at a target, these arrows direct themselves to the target's eyes. Of course, if the target doesn't have eyes, this Talen's effect is wasted and acts as any other arrow.
If the feathers used for the arrows were the feathers of Corax who gave their feathers to the Talen creator knowing that they would be used for Raven Arrows, the difficulty for the Rite of Binding to create this Talen is reduced by 1. Raven does trust his children.
System:These arrows guide themselves to the eyes. So, they do damage directly to the eyes, the arrow's base dmg+3. Extra successes don't do any additional damage. But, the real effect of these small arrows is that, if it causes even one point of damage after soak, the targeted eye is blinded, thus removing the target's depth perception.
Furious Fang of Wendigo Gnosis 7
This Wendigo Talen binds a spirit of an Ice Elemental that formed over Wendigo's own hair, using it's knowledge of the coldness and consuming nature of Rage to turn a target's rage against his allies. This talen is almost always shot from a shortbow, because the idea is to damage the target as little as possible before thrusting him into a Frenzy on his own allies.
System:If the arrow does even one point of damage after soak, add the successes in activation to the target's own rage score, then roll for Frenzy. Frenzies caused by this Talen are always berserk frenzies, even if the target is otherwise incapable of Berserk Frenzies. If used on Vampires, this increases the difficulty to resist frenzy. If used on those creatures without Beasts that frenzy, simply roll the successes.
Golden Pockets Level 1 Gnosis 3
Also humorously known as the Big O’Tolley burger with Fries amongst the Bone Gnawers, this fetish's origins lie neither with pants nor burgers of any kind. It originated in the Dark Ages, where it was represented by a pouch with a few coins in it. As long as the pouch was never fully emptied, it always held an amount of coinage.
This fetish comes in two parts: a coin and the pocket it rests in (usually pants pockets, but sometimes an old-fashioned coin purse). Six coins are infused with spirit, as long as one of them always remains; it mystically generates an additional five coins when the fetish is activated. If the coin is a dime, there will always be about sixty cents in the character's pocket. If the coin is a silver dollar, there might be about 6 bucks.
A minor spirit of plenty must be bound into the coins to create the fetish.
Hawk's Eye Level 1 Gnosis 4
A very traditional fetish, the Hawk's Eye looks like a small gem in the shape of a monocle. Although it is most commonly a precious stone (most pleasing to the spirits), the fetish can just as easily be any simple, elliptical object of colored glass or crystal, often carefully engraved with glyphs and patterns on one side. When activated and placed in front of the eye, it lets the Garou spy on a particular, predefined area from afar. The Rite of the Fetish must have been performed at this particular place to create the fetish. MMost commonly, it is a room in a building, but it can just as easily be a glade in a forest or a cave. The area in view can never be greater than about 20 feet on a side, and the fetish provides only a fixed view-the werewolf cannot pan or zoom around the area.
To create this fetish, a hawk spirit must be bound within.
Kauka's Keychain Level 1 Gnosis 5
Kauka's Keychain looks like an ordinary keychain, but when activated it is never lost from its owner. It need not necessarily be used as a keychain; it obviously has other uses too, as delinquent Ragabash long ago figured out. The keychain consists of two removable parts, the chain and the anchor. The anchor is only a small metal ring adorned with tiny glyphs, and it must be fastened somewhere on the owner's body, be it in a belt, a piercing, whatever.
When the chain is moved more than 50 yards from its anchor, it mysteriously rejoins with it. No one ever sees it disappear or materialize. It's just one of those things.
To create a Kauka's Keychain, a minor spirit of trickery must be bound into it.
Magpie's Swag Level 1 Gnosis 5
This fetish is becoming increasingly popular, but it is said to have its roots hundreds of years back. The Magpie's Swag can be any simple closeable bag, satchel, sack or whatever, which can actually contain twice the amount of a rectangular bag the same size. If dedicated, it counts as a single item even if filled with other fetishes or
even non-dedicated items, and it is represented by a stripe of fur in Crinos, Hispo and Lupus forms. This item cannot contain complex Weaver items like Blackberries, Guns, or Laptops unless the items are broken or useless, or independently dedicated. Variations of this fetish include the Corporate Brief Case of the GW, the Whole Gym Bag of the BG, and the Medicine Bag of the Uktena, often with a slightly different area of use.
To create this fetish, a magpie or even a marsupial spirit of any kind must be bound into it, though the GW and BG in particular might bind entire different kinds of spirits into it.
Level 2 Fetishes:
Alyosha's Headband Level 2 Gnosis 7
Alyosha Popuvitch was a Bogyar epic hero, known to be both a great fighter and an unrivalled trickster. Amongst other things, he is said to have possessed an even sharper wit than sword, and though he was a fine warrior, he preferred to use this wicked wit to his arms. One of his greatest feats was killing Tugarin, known in Russian Folklore as Son of the Wyrm. The shadow Lords hold Alyosha as a revered kinfolk, as the tales of his deeds touch their hearts. They honor him with this fetish, a leather headband, adorned with glyphs and other symbolic signs, that grants the wearer Alyosha's sense of sharp, cynical and mischievous trickster humor. In Game mechanics, the character gains +3 traits for any Subterfuge challenge with this fetish is activated. This fetish is common amongst other tribes, but the Silver Fangs hate it.
A spirit of cunning, preferably a fox spirit, must be bound into this fetish in order to create it.
Chameleon Skin Level 2 Gnosis 7
Garou needing to keep a low profile and stay out of sight commonly use this fetish. Generally a belt or headband, or tattooed as a scar fetish by some, it allows the Garou's fur to blend into the environment. chameleon's skin is most efficient in the wild and other densely overgrown areas, but some GW has fetishes that easily harmonize with their urban surroundings of glass, steel and concrete. When activated, this fetish acts as the Wendigo Gift: Camouflage, save that the power my function in whatever environment this fetish is attuned to (not necessarily the woods).
A chameleon-spirit, naturally, must be bound into this fetish in order to create it. chances are that the chameleon spirit will be easier to sway if the skins are from any other lizard other than a chameleon, or indeed from another type of animal altogether.
Dream Stealer Level 2 Gnosis 5
A dream stealer, or Chimera Gem, is a multi-colored gemstone that can extract and project another's dream. The gem is placed near the target when asleep, and when activated it will give the user impressions from the target's dreams.. Though not the must useful of fetishes, it is nonetheless popular amongst Ragabash.
To create a Chimera Gem, one must bind a spirit of Dream, or one of Cuckoo's brood into it.
Paracelsus' Pommel Level 2 Gnosis 8
This old GW fetish has recently returned to common use, although it has evolved a lot over the years. This fetish is named for the sword of the famous 16th century alchemist, and like its name sake, contains an imp that can lend its mystical insight to aid its master in his work. In game terms, when the fetish is activated, the imp adds 1 trait per gnosis fed to it to any one Mental challenge related to any knowledge check. The classic form of the fetish is the pommel of a sword, but these days GW find Blackberries, Iphones, Netbooks or Droids to be more convenient. Lately forms of this fetish have become popular amongst other tribes as well, especially the Shadow Lords who call it Ivan's Reward and the
Children of Gaia, who call it the Djinn's Lamp.
This fetish requires an appropriate spirit for it to be created. The GW version requires a spirit of cunning known as an Imp. Finding an Imp has become difficult over the years, and since they are very cunning and sly they will require some hefty bribing before accepting the agreement. Some imps are found in the Legendary Realm of the Umbra, but the dangers of retrieving one are notable.
Umbral Navigator Level 2 Gnosis 5
Anyone who has tried to navigate her way around in the Umbra knows how hard it can be. Therefore, some clever GW came up with the idea of Umbral Navigators, devices that guide the user to a predetermined Near Realm that she has visited before. When activated, the Garou simply asks the spirit bound in the fetish to guide her the quickest and safest way to the realm, and the device, resembling a very simple sextant or a witch compass, points the way for the Garou.
A wind spirit or wanderlust spirit must be bound into this fetish in order to create it.
Fetish Bows
Swarm Bow Lvl 3 Gnosis 8
While a lot of Bone Gnawers scoff at bows in general as the relics of a time gone by, few can ignore the inherant utility of a ranged weapon that can put a thin wooden stake through a vampire's heart. But, most Bone Gnawers agree that a gun is more useful. It's not just stronger, but some guns can fire up to five or ten bullets in a second. The users of this Fetish make one note, though; even if a Bone Gnawer is lucky enough to find a semi-automatic weapon and steal it, what are the chances that he'll have a regular supply of amunition?
This bow takes care of that. Spirits of Rat, the Totem of War that favors swarming victims with supperior numbers, empower this create and fire arrows with speed and numbers to them. Rat spirits can empower long or shortbows, it's a Garou's choice whether he prefers a little more power and range or a little more maneuverability, but they refuse to be bound into Crossbows, which cross that line between cool thing used to aid survival and technology, or Garou bows, which are simply too large to allow the freedom of movement that survival demands.
These Fetishes are bound with both the bow and an arrow. The arrow dissappears with the rat spirit into the bow, allowing Rat the power to create more.
System:For each success, the Garou may fire an additional arrow on his turn, without the aid of Rage. No loading required, as the arrows simply appear within the bow ready to fire. The affects last for the duration of combat. Any rage the Garou spends during combat only adds a single extra attack.
Bow of the Forms Lvl 3 Gnosis 6
With the creation of Garou Bows, it wasn't long before Garou in general started to wish for a way to combine the versatility and travelability of a short bow with the sheer strenght and range of a Garou Bow. This Fetish is that way, a Fetish bow that shifts with the Garou. When the user wears the human skin, the bow is a short bow, maneuverable and even small enough to hide. As the user shifts to Glabro, the bow itself shifts up to a long bow, accessing more strength and range. Finally, when the Garou shifts to Crinos, the bow makes that final step, itself, to take on the shape of a Garou bow.
The creation of this Fetish requires 3 different bows and an Ancestor Spirit. The fact that this bow is empowered by those spirits that were, themselves, Garou, gives this bow a level of respect by most Garou in general. The idea that a Garou's own ancestor went into this gives it a feeling of family, which can be good or bad depending on the relationship between Garou and ancestor. (If you thought your mother was a nagging bitch in life, imagine now that she's in your most important weapon.)
Talen Arrows
Raven Arrows Gnosis 7
These arrows are feathered with raven feathers and bound with raven spirits in order to share Raven's fighting style. Like many small birds, they go for the eyes first thing. Once activated and fired at a target, these arrows direct themselves to the target's eyes. Of course, if the target doesn't have eyes, this Talen's effect is wasted and acts as any other arrow.
If the feathers used for the arrows were the feathers of Corax who gave their feathers to the Talen creator knowing that they would be used for Raven Arrows, the difficulty for the Rite of Binding to create this Talen is reduced by 1. Raven does trust his children.
System:These arrows guide themselves to the eyes. So, they do damage directly to the eyes, the arrow's base dmg+3. Extra successes don't do any additional damage. But, the real effect of these small arrows is that, if it causes even one point of damage after soak, the targeted eye is blinded, thus removing the target's depth perception.
Furious Fang of Wendigo Gnosis 7
This Wendigo Talen binds a spirit of an Ice Elemental that formed over Wendigo's own hair, using it's knowledge of the coldness and consuming nature of Rage to turn a target's rage against his allies. This talen is almost always shot from a shortbow, because the idea is to damage the target as little as possible before thrusting him into a Frenzy on his own allies.
System:If the arrow does even one point of damage after soak, add the successes in activation to the target's own rage score, then roll for Frenzy. Frenzies caused by this Talen are always berserk frenzies, even if the target is otherwise incapable of Berserk Frenzies. If used on Vampires, this increases the difficulty to resist frenzy. If used on those creatures without Beasts that frenzy, simply roll the successes.