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Post by felicia on Jan 25, 2013 23:48:22 GMT -6
NAME: | Hilda UrdsVargrd | DEED NAME: | "Vidar's Claimed" | AUSPICE: | Galliard | BREED: | Homid | CHRONICLE: | Hunters Hunted | TRIBE: | Get of Fenris | CONCEPT: | Avenger |
ATTRIBUTES | | PHYSICAL | | SOCIAL | | MENTAL | | STRENGTH: | 4 Hammer Blow | CHARISMA: | 2 | PERCEPTION: | 2 | DEXTERITY: | 4 Lightning Reflexes | MANIPULATION: | 3 | INTELLIGENCE: | 2 | STAMINA: | 4 Unbreakable | APPEARANCE: | 3 | WITS: | 2 |
ABILITIES | | ABILITIES | | SKILLS | | KNOWLEDGES | | ALERTNESS: | 3 | ANIMAL KEN: | 0 | COMPUTER: | 0 | ATHLETICS: | 0 | CRAFTS: | 3 | ENIGMAS: | 0 | BRAWL:Krav Maga | 4 | DRIVE: | 0 | INVESTIGATION: | 0 | DODGE: | 3 | ETIQUETTE: | 0 | LAW: | 0 | EMPATHY: | 0 | FIREARMS: | 0 | LINGUISTICS: | 3 | EXPRESSION: | 3 | LEADERSHIP: | 0 | MEDICINE: | 0 | INTIMIDATION: | 0 | MELEE:Dual Wield | 3 | OCCULT: | 0 | PRIMAL-URGE: | 0 | PERFORMANCE: | 0 | POLITICS: | 0 | STREETWISE: | 0 | STEALTH: | 0 | RITUALS: | 3 | SUBTERFUGE: | 0 | SURVIVAL: | 3 | SCIENCE: | 0 |
MERITS | 7 pts | Ambidexterity 1 pt | [td]Animal Magnetism 1 pt | You are especially attractive to others of your breed. You receive a -2 difficulty on seduction or animal attraction rolls (which may inspire some jealousy in others who view you as "competition"). | Spirit Companion 4 pt | The character has a spirit as a companion. This companion may be the spirit of a human, animal or other. The companion can offer advice and often see things you cannot. The character does not have to have the Medium advantage to have a spirit companion though that is the most common. Werecreatures may buy this merit as a pack for one spirit companion. This merit may be bought more than once. (4 pt) The companion can speak to you within fifty feet and has minor special abilities (only visible to Hilda, perceives spirit realm and material realm, can talk to spirits on her behalf. "Harvey -the invisible rabbit- Get Ragabash Lupus Cliath"). | Ignore Pain 2 pt | Character's with this merit have an uncanny ability to ignore pain of all sorts. Ignore the minuses to rolls for damage. There may also be other incidental affects. Note they still take all the damage and they may injure themselves more while acting. |
FLAWS | 7 pts | Vengeance 2p | You have a score to settle. You are obsessed with wreaking havoc on an individual (or perhaps a group), and make revenge your first priority in all situations. The need for vengeance when the opportunity arises can only be overcome by spending willpower points, and then only temporarily. Someday you may have your revenge but for some reason this is a difficult revenge to enact. (example: the object of your revenge is under the protection of a powerful group.) | Slut 2p | You are perceived by others to either put out for almost anybody or sleep with anything that will have you in bed with them. In your chosen crowd add +5 to any dice rolls to pick someone up but on all other social rolls add 5 to the difficulty simply because people in the scene lack respect for you. | Enemy 3pt | You have an enemy, or perhaps a group of enemies, who seek to harm you. The value of the flaw depends on the power of the enemy. Enemies who are slightly less powerful than you but has a lot of influence and is hard to get rid of is worth one point. A two point enemy is approximately your power level while the most powerful enemies (an archmage, a demon who dislikes you especially) is worth 5 points. | None | | None | |
BACKGROUNDS | Garou Lore | 2 | Get of Fenris Lore | 2 | Spirit Lore | 1 | Fetish | 5 | Ancestor | 1 |
GIFTS | Master of Fire | Mindspeak | Razor Claws | None | None |
RENOWN | | TRAITS | | GLORY | 2 | RAGE | 4 | HONOR | 0 | GNOSIS | 4 | WISDOM | 1 | WILLPOWER | 9 |
Freebie Points Use | spent (22) 7 pts from Flaws | Attributes: Strength | 4th dot per 5xp | Attributes: Stamina | 4th dot per 5xp | Gnosis | 2nd, 3rd & 4th dots for 6xp | Willpower | 4th to 9th dot for 6xp |
GEAR | Fetish Claymore called "Hel's Wrath" | Normal Claymore alike the fetish one, named "Loki" | Dedicated armor (see pic) | Journals, writting items. | Hunting/survival gear | ... |
AGE: | 20 | HEIGHT: | 5'9" | WEIGHT: | 180 lbs | EYE COLOR: | Gray-Hazel | HAIR COLOR: | Silverly-white | BIRTH MARKS: | a little paw-print mole on her back | TATTOOS: | On her right shoulder, she has a Valkyrie symbol with her own glyph below it | SCARS: | a big, nasty looking scar from her collarbone to her lower abdomen, almost reaching her genitals. |
DESCRIPTION: | Hilda is a tall, strongly built woman. Her body almost resembling a man's because of all the muscle she has developed, she retains the least needed amount of well-placed curves and the pretty face needed to still be recognized as a woman. After her encounter with the BSD pack, her hair never recovered its bond color, remainign a silvery-white that reflects the moonlight in a cold but beautiful way. Her skin is pale and white, as if it was a cross between marble and porcelain. All her training and devotion to become fitter, tougher and stronger has made her body sturdy and hard, as if it had started resembling a rock. Her once more lively and friendly demeanor has turned cold and bitter, amikng her somewhat distrustful and paranoid to some degree. Those changes have made it hard to earn her trust, and she can even be seen talking by herself, as a Theurge would do, but not in the tongue of spirits, which had led a few to believe she has started to become crazy -while she's actually talking to Harvey-. There is nothing she respects more then physical prowess, to the point where she hjas vowed to take no mate unless she is bested by her pretender. Intolerant of weakness, she won't ally herself with it, but will be quite demanding of improving it. She trains extensively, sometimes to the point of exhaustion. She inherited Harvey's blade, and thus she uses it woth respect and reverence. Her swords are jealously guarded possesions of hers, and she keeps them in as top shape as she keeps her body. But being a felame Garou, all the voids in her heart she has turned to fill them secretly on intercourse. She will take a lover at times to sate her lust, but alays away from prying ayes, always a woman, for she has not yet found a mate she deems worthy of being the father of her would-be Fenrir children. Her eyes are a mix of gray and a very pale shade of hazel, cold as ice and hard as the steel of her swords. She as born in the land, to the hardships of the life in the winterlands, but she was changed into an ages-long war, hardened and tempered by its horrors, into a warrior that must bear the memory of blood and pain for generations to come. Since she has no musical or artistic evident tallent, she has become a storyteller, using the gift of her auspice to show the stories from her mind into those of others. The scar that runs through her body she displays proudly in her warform, as an open challenge to those that would question its worth. It is hard to earn her trust or her love, but once that is archieved, she'll die to defend it, for she is quite loyal. Her most dark feature is her soul-deep desire for revenge. She will avenge her fallen packmates and those dear to her without question, seldomly accepting to delay it, for she has no patience to make long-term plans on her own. There is rarely anything more important to her than said revenge, Which has led her elders to notice her utter lack of Wisdom and ultimately led to her being sent away. | [tr] | |
[/td][/tr] [/table] BACKGROUND: | Hilda was born in Norway, to a Fenrir kin family living in the countryside. Her life was one of hard work and communion with the land, taking care of the family farm with her parents, siblings and relatives. As the eldest daughter, she would inherit a dowry and be expected to marry a Fenrir Garou someday. She dreamed of marrying a local warrior hero. But her dreams of grandeur were cut off by her change. It happened when a beast came in the night from the mountains, and started killing the cattle. They had kept it at bay by gunshot power and the help of the local wolf pack, as they warned of the beast's presence with howls. One night, the creature crept into the house and attacked its inhabitants. As Hilda came in with a kitchen's knife to fight it, she got cornered... and turned into a frenzied Crinos. She slaughtered friend and foe alike in her rage. By the time the Garou got to her, she was a ctatatonic, naked and bloody mess. Corpses laid around her and an exhausted wolf not far from her, laid wounded. Both were taken back to the nearest Fenrir sept, and recognized as Garou. To hilda, it as her emotions that had blinded her and sent her into a frenzy. To atone for the sin of slaying her own, she committed herself to becoming the best Garou she could ever be. The lupus that arrived with her became her best friend. In time, they became as close as brothers, and after their Rite of Passage, they chose two more garou to join them as a pack. They were an Ahroun and a Theurge. On their way to find a Totem for their recently formed pack -and hopefully fins a worthy name for it as well- the Garou traveled for days, armed only with the claymores their common Mentor had forged for them as a gift upon becoming a pack and as a token of his wishes for their sucess. They chose their route trusting in the Theurge's visions -a homid cliath by the name of Aiur "of the haunted sight". They were to reach a place and ented an umbral realm from there, to find the spirit that called to him in dreams with a rare urgency, though not revealing its form to the Theurge, just the way to find it. Their Ahroun was a Metis, Vargand "the Wyldtouched" who earned his deedname for being strangely able to understand and partake the mentality of the natural forces, which was expressed through his mood swings and crazy talk, rending him almost unable to hold a comprehensible conversation or keep much of a companionship among Garou. It was Aiur who seemed to be able to stand the mad Ahroun's demeanor and make it bearable for Hilda and Harvey, "the invisible rabbit" lupus Ragabash of the pack. Hilda had renounced to get a deedname upon her rite of passage to atone for the murder of her kin during her change, hoping to earn one before she became Fostern. But her dreams and those of her packmates were about to be shredded into bits, as they encountered a group of individuals that looked as deranged ad their Ahroun and in quite a decaying phisical shape. The stench of taint coming from them was intoxicating, and their numbers were greater than those of the pack. The battle lasted a full day and two nights, it went from the Tellurian to the Umbra. Despite being outnumbered, the brave Fenrir pack fought against their enemies, eventually regaining the advantage of numbers. It was the last three Dancers that called ipon their tained spirit allies, and a host of banes came to their call, awakening the powers hidden in their horrible weapons and devices (which even included local living beings). Overpowered, Aiur, as pack Alpha ordered the others to fall back and report to the Sept, choosing to sacrifice himself to stall the enemies. Vargand chose in one of his mood swings to disobey his alpha and fight the enemy by his side, as Harvey carried Hilda back home, being less wounded than her, and hoping to get to a healer before it was too late for her as well. Upon arriving at the sept, he collapsed by her side. Hilda awoke days later, having a nasty scar on her body, marring its beautiful appearance from her neck and nearly reaching her tigh. She was lucky they had a great healer and her body had been resilient enough to have no lasting damage done, other than the scar, which she'd keep through a rite of wounding. But Harvey had not been so lucky. He has awakened the day before, only to be told he had been inplanted a bane which could not he cleansed or extracted without killing him. As a true Garou, he chose to die along with the foul thing, ripping it out of his body by his own claws. This devastated Hilda. She nearly fell into Harano to see herself alone again, her packmates dead and feeling like there was nothing she could do about it. It was the voice of one of her ancestors on her dreams, that called her to battle once more. It whispered in her ear: "You can, and must avenge their deaths, it doesn't end here, not yet, pup". She never got the spirit's name, but awoke to a resolution so unbreakable that it earned her the name "Vidar's claimed" as she vowed to dedicate her like to get revenge. She ended up questing for a spirit of vengeance to help her, her story and resolution, along with her might, being enough to convince the spirit to assist her, thus entering her sword and empowering it upon specific conditions and for a high price. On the journey back, another spirit followed her, it was Harvey, who refused to leave her side. He had not earned a death as glorious as that of their fallen packmates, but he refused to just wait around to find his place in Umbra, he still felt the connection of brotherhood that tied him to Hilda, and vowed to remain by her side, thus becoming her spirit companion, which only she can see. As her elders still not approve of how consumed she has been by revenge, they sent her away to a war sept, for her to learn and mature beyond such desire, but also to let her try her luck at getting a new pack and archieving her goal or dying gloriously in the attempt. |
Read more: huntershunted.boards.net/index.cgi?board=submissionrules&action=display&thread=239#ixzz2GrNo0UdI
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Post by WebMonkey on Jan 26, 2013 2:52:46 GMT -6
approved for play
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Post by Jay Karth on Jan 28, 2013 20:22:10 GMT -6
MIA
Personal Leave Character was sent away by the Alpha until she deals with her personal vendetta, so that her enemies do not add to the enemies of the sept
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