Post by charlie on Feb 4, 2013 0:53:37 GMT -6
NAME: | Conner Erikson | ||||
DEED NAME: | Sings of Victory | AUSPICE: | Galliard | BREED: | Homid |
CHRONICLE: | Hunters Hunted | TRIBE: | Get of Fenris | CONCEPT: | Battle Singer |
Rank | Fostern |
Experiance | 11 |
ATTRIBUTES | |||||
PHYSICAL | SOCIAL | MENTAL | |||
STRENGTH: | 4(Fists of Steel) | CHARISMA: | 5(Commanding Voice) | PERCEPTION: | 2 |
DEXTERITY: | 4 (Nimble Fingers) | MANIPULATION: | 2 | INTELLIGENCE: | 2 |
STAMINA: | 3 | APPEARANCE: | 3 | WITS: | 3 |
ABILITIES | |||||
ABILITIES | SKILLS | KNOWLEDGES | |||
ALERTNESS: | 2 | ANIMAL KEN: | 0 | COMPUTER: | 0 |
ATHLETICS: | 1 | CRAFTS: | 0 | ENIGMAS: | 1 |
BRAWL: | 3 | DRIVE: | 0 | INVESTIGATION: | 0 |
DODGE: | 1 | ETIQUETTE: | 1 | LAW: | 0 |
EMPATHY: | 4 | FIREARMS: | 0 | LINGUISTICS: | 0 |
EXPRESSION: | 4 | LEADERSHIP: | 3 | MEDICINE: | 0 |
INTIMIDATION: | 4 | MELEE: | 0 | OCCULT: | 0 |
PRIMAL-URGE: | 1 | PERFORMANCE: | 4 | POLITICS: | 0 |
STREETWISE: | 0 | STEALTH: | 0 | RITUALS: | 2 |
SUBTERFUGE: | 0 | SURVIVAL: | 0 | SCIENCE: | 0 |
MERITS |
Iron Will (+3) You cannot be Dominated by Vampires, and other supernatural mind attacks are at +3 against you if you are aware of them and are trying to resist (and therefore spending 1 Willpower per turn of resisting). If you are not aware of the attack, the attacker's difficulty will still be raised by 1. |
Acute Senses +1 (Hearing) One of your five senses is incredibly sharp, and detection rolls involving this sense have a -2 difficulty. You must buy this merit separately for each sense. |
Common Sense (+1) You are full of practical wisdom. A great merit for starting characters, as you may receive advice from the Storyteller regarding how to handle certain situations. |
Enchanting Voice (+2)There is something about your voice that others cannot ignore. When you command, they are cowed. When you seduce, they swoon. Whether thunderous, gentle, persuading or simply talking, you voice commands attention. The difficulties of all die rolls involving the use of the voice to persuade, charm or command are reduced by two. |
Ability Aptitude (+1) (Intimidation): Pick a single skill, talent, or knowledge: you're a whiz at whatver this is. -2 to difficulties relating to this ability. |
FLAWS |
Otherworldly Taint (-2) (You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you're not "normal" may make a Perception + Awareness roll, difficulty 7, to determine what you are. Note this isn't a Taint of Corruption, just an indication that you are not quite normal. |
Addiction (-2) (Nicotine) You are addicted to some substance, such as caffeine, nicotine, etc. You will start to crave the substance if you don't get it often enough, and have to spend Willpower points to avoid giving in to the urge. The larger the flaw, the more dependent you are on the substance, and the worse things will happen if you don't get what you need. |
Allergic (-3) (Polyester/Synthetic Fabrics): You suffer from an allergy to some substance; a 1 pt. version inconveniences you and may increase difficulties in certain situations, the 3 pt. version means you have an incapacitating or even a potentially fatal reaction to the substance. |
None |
None |
BACKGROUNDS |
Fetish - 2 - Acoustic Guitar |
Rites - 4 |
Totem - 4 |
None |
None |
GIFTS |
Homid: Persuasion, Staredown. |
Galliard: Call of the Wyld, Distractions, Mantle of the Land. |
Get of Fenris: Visage of Fenris, Halt the Coward's Flight |
None |
None |
RITES: | Rite Of the Opened Sky (Level 4) Rite of the Totem (Level 3) Calling the Spirit Guide (Level 3) Voice of the Jackal (Level 2) Rite of Summoning (Level 2) The Long Vigil (Level 2) Gathering for the Departed (Level 1) Moot Rite (Level 1) Preserving the Fetish (Leve 1) Rite of Cleansing (Level 1) Rite of Contrition (Level 1) Rite of Talisman Dedication (Level 1) Rite of Wounding (Level 1) Bone Rhythms (Level 0) Breath of Gaia (Level 0) Greet the Moon (Level 0) Greet the Sun (Level 0) Hunting Prayer (Level 0) Prayer for the Prey (Level 0) |
RENOWN | TRAITS | ||
GLORY | 4 | RAGE | 4 |
HONOR | 0 | GNOSIS | 4 |
WISDOM | 2 | WILLPOWER | 7 |
Freebie Points Use |
Merit: Ability Aptitude Intimidation [1] |
Merit: Common Sense [1] |
Merit: Enchanting Voice [2] |
Empathy: 4 [8] |
Distractions [7] |
Call of the Wyld [7] |
Gnosis 1 [2] |
Willpower +7 [4] |
Stamina to 3 [5] |
Primal Urge 1 [2] |
Rites 4 [2] |
Totem 4 [3] |
Athletics 1 [2] |
GEAR |
3 Cartons of Cigarettes |
3 Sets of Natural Fiber Clothes |
1 Week Worth of Dried Food |
2 Sets of Acoustic Guitars (1 Fetish; 1 Not) |
1 Set of Dedicated Natural Clothing |
AGE: | 24 | HEIGHT: | 6'4 | WEIGHT: | 325 lbs |
EYE COLOR: | Blue | HAIR COLOR: | Blonde | BIRTH MARKS: | None |
TATTOOS: | A Wolf Howling at the Moon on his right shoulder; a family crest on his right forearm; and a woman on the left side of his chest. (The Woman's Hips seem to be moving as if dancing if one pays close attention) | SCARS: | 3 Long Claw Slashes across his face. |
DESCRIPTION: | Conner has long blonde hair and a scruffy beard. He's well built and stands at 6'4. His tatoo's are covered quite often by a plain white wool shirt; and a cloth that wraps around him in the colors of his family. (Green White and Blue)He doesn't always wear a kilt; but tends to on Formal occasions. |
BACKGROUND: | Conner was born in the Scottish Highlands to a Get of Fenris Mother and a Fianna Kinfolk Father. From an Early Age it was obvious he had a flare for performance and playing an acoustic guitar; but growing up in a Sept he was also taught to fight; incase he was turned out to be a Shifter. He changed first on his the even of his 17th Birthday when his home was attacked by Vampires; they were fought off and as his rite of passage from Cliath the Alpha asked him to sing a song of their tale; and with that song he earned his Deed Name. His deep voice sang through the air; and for many nights to come he played songs of Victory; and soon he began giving morale raising speeches to the Garou going out to war; and joining them on the battlefield. After earning Fostern in his home Sept; Luna's Battalion; Conner heard that a Sept in North America was in great need of help and beset on all sides by The Wyrm; he gathered up his things and made his way toward the other side of the pond; ready to make a difference in Hunters Hunted. |
Read more: huntershunted.boards.net/index.cgi?board=submissionrules&action=display&thread=239#ixzz2JuJJS9wL