Post by Tameh on Feb 7, 2013 17:10:04 GMT -6
Name: Wendigo
Plural: Wendigo
Pronounciation: wehn'-dih-goh
Nicknames: Younger Brother
Totem:
Wendigo Totem of War: It is said that at one time Wendigo was known by the name Sasquach, however due to the death of a Garou that he fell in love with by a terrible Wrym beast his nature changed. Now, Cloaked in ice, roaring like the wind, and eating the hearts of his foes --- this is Wendigo, the fierce cannibal spirit of the frozen north. He teaches the Garou to be as relentless at the storm, harnessing the cold bitterness of thier hearts and converting it to a lethal Rage.
Pack members under Wendigo have an Ahrouns full rage about them all the time, and their deeds of Glory when dealing this Rage are well known to all. Even though the Wendigo Tribe respects Wendigo's Children, they know better than to trust them easily, for Wendigo is unpredictable.
Wither in his tribe or in a pack to him, Wendigo's children must always aid animistic peoples in need.
The Tribe:
In the ancient days before the Wyrmbringers and their Garou allies, the Wyrmcomers, the Wendigo tribe was one of three that tended to the humans and wolves of the Pure Lands. The Uktena tribe was known as Older Brother, the shamans; the Croatan was Middle Brother, the leaders and diplomats, and the Wendigo was Younger Brother, the warriors. After the destruction of the Croatan, the Wendigo remained warriors, and they refused to yield in the face of the Wyrmbringers' invasion of the Pure Lands. They fought, fell back and fought again over the course of more than a century. In the end, the Wendigo were forced to retreat to their most remote caerns and wage war from there. Decades passed before the Wendigo and the Wyrmcomers met peacefully, and tensions still run high between them and tribes like the Fianna and Get of Fenris (for obvious reasons). The Wendigo were, and still are, a deeply traditional and spiritual tribe that holds fast to many rituals of their native blood and Garou heritage. They practice ritual purity before hunts, battles or other major undertakings, and seek aid from the spirits for many matters. They continue to seek some news about their lost brethren the Croatan. Some hardline Wendigo believe that they can drive the Wyrmbringers from the Pure Lands or wash the Wyrm-taint from the land with the Wyrmbringers' blood. This extremist view has been gaining in popularity as frustrations build in the tribe, and some talk of an alliance with like-minded Red Talons. Most take the view that defeating the Wyrm in all its forms should take precedence over choosing a particular breed of homid to dominate the continent. The Wendigo tribe takes its name from its totem, the winter cannibal spirit of North America. Wendigo teaches its children the power of the cold, cutting wind and stealth abilities, which they use to ambush the forces of the Wyrm (and, occasionally, trespassing Wyrmcomer Garou).
Camps:
Warpath
When other Garou think of Wendigo this is what they see, these are the stereotypical Wendigo. They are angry, bitter, and willing to take the fight to the Whites and even to the Wyrmbringer Garou. They enjoyed their greatest size and power in the 1800’s as some of their more notable kin, such as Sitting Bull and Crazy Horse, fought the White power. While they have shrunk in size in the recent years, there are a number of youngsters who tire of the elders’ hollow words of peace and cooperatively and willing join the camp’s ranks. In recent events, the rise in native owned casinos is a blow to many a Wendigo’s pride, and such nonsense is at the heart of many Warpath member’s Rage. They see the very concept as a disgrace and a sign of full submission to the Whites’ ways. The Warpath has not yet taken their battle to their own people, but some say it is only a matter of time
The Sacred Hoop
Preaching reverence of all spirits White or Red, this camp was came to power and has fought for prominence in the Wendigo tribe in a manner that has left neither the Sacred Hoop, nor the Warpath, as the clear winners since the 60’s. They are the ones who have invited Whites to drum circles, and written books on powwows and other aspect of Native American culture. They worked to exploit the New Age interest in native cultures and shamanism, to bring about a better understanding of their kin and the ways that still hold true to the Earth Mother. As more and more members of the tribe have become dissatisfied and impatient with their elders however, this camp’s membership has grown old and somewhat thin.
The Secret Hoop
This camp plays a delicate game based primarily on the reality of what would happen should the Whites be eradicated from the face of the Purelands. It’s not only something that might happen but something that several members of both the Warpath and Ghost Dance have been planning and articulating for over 500 years. Should any of their more radical plans come to fruition, the Wendigo would find themselves, as well as the Uktena, and perhaps the Red Talons and some of the more militant Black Furys, against the might of the entire Garou Nation. This battle would surely be the Wyrm’s greatest work yet and would only serve to drive the poison further into Gaia’s dying veins. So as long as the Warpath and the Ghost Dancers have existed, so have the Secret Hoop pulling the strings that are attached to individual Wendigo here and there as needed. They play primarily on the fact that the Warpath and the Ghost Dancers have always argued, and are ignorant to the initial reasons why and ignorant to how similar their goals truly are. It would be a great blow to the tribe and the Secret Hoop should the Warpath and Ghost Dancers ever figure out just how closely they have been played against each other all these years.
Ghost Dancers
This group has members in the Uktena tribe as well and serves to make the land whole and clean as it once was. However, their Uktena counterparts do tend to be more squeamish when it comes to actual direct conflict. This camp is based upon the dreams of Wovoka, a Paiute holy man who taught that by living by the ways of the Earth Mother and by dancing the Ghost Dance, a new world could be brought about. Wovoka’s dance did not bring about a new world but his dream lives on. Now however, they dance quite differently and work to rid the Purelands of the Whites through litigation and the Whites’ own law systems. Recently they beam with pride at their success in establishing the Indian Nation of Nunavut, given to the native people by the Canadian government, as well as Nunavut’s place in Canada’s parliamentary government.
Tribal Advantage/Disadvantage:
The Wheel of Seasons The tribal advantage of the Wendigo is their Disadvantage too. So tied to the seasons the Wendigo are, that during a particular season some positive traits will assert themselves. But at the same time a negative one will as well.
Winter -- The harsh feel of Winter make Windego tenacious and rugged against the elements. But they aren't very considerate of others, or their minds will be slow or on other matters.
Spring -- Time of renewal and new life, Wendigo are excited and rearing for what the season has to bring. However they may be a bit predictable in what they do. If this is pointed out to them they may feel they neither have the time nor can waste their energy on those who are too slow to keep up.
Summer -- As if to make up for last season, Wendigo during the summer take on a charismatic huge towards others. However the heat will get to them, making them tired, cranky, and shortsighted.
Autumn -- This is a time for the Wendigo to reflect on what has happened over the year. A time to gather the harvest and prepare for Winter's return. The Wendigo are quiet, somber, and know that they need to hasten least the ice and snow catch them off guard.
Plural: Wendigo
Pronounciation: wehn'-dih-goh
Nicknames: Younger Brother
Totem:
Wendigo Totem of War: It is said that at one time Wendigo was known by the name Sasquach, however due to the death of a Garou that he fell in love with by a terrible Wrym beast his nature changed. Now, Cloaked in ice, roaring like the wind, and eating the hearts of his foes --- this is Wendigo, the fierce cannibal spirit of the frozen north. He teaches the Garou to be as relentless at the storm, harnessing the cold bitterness of thier hearts and converting it to a lethal Rage.
Pack members under Wendigo have an Ahrouns full rage about them all the time, and their deeds of Glory when dealing this Rage are well known to all. Even though the Wendigo Tribe respects Wendigo's Children, they know better than to trust them easily, for Wendigo is unpredictable.
Wither in his tribe or in a pack to him, Wendigo's children must always aid animistic peoples in need.
The Tribe:
In the ancient days before the Wyrmbringers and their Garou allies, the Wyrmcomers, the Wendigo tribe was one of three that tended to the humans and wolves of the Pure Lands. The Uktena tribe was known as Older Brother, the shamans; the Croatan was Middle Brother, the leaders and diplomats, and the Wendigo was Younger Brother, the warriors. After the destruction of the Croatan, the Wendigo remained warriors, and they refused to yield in the face of the Wyrmbringers' invasion of the Pure Lands. They fought, fell back and fought again over the course of more than a century. In the end, the Wendigo were forced to retreat to their most remote caerns and wage war from there. Decades passed before the Wendigo and the Wyrmcomers met peacefully, and tensions still run high between them and tribes like the Fianna and Get of Fenris (for obvious reasons). The Wendigo were, and still are, a deeply traditional and spiritual tribe that holds fast to many rituals of their native blood and Garou heritage. They practice ritual purity before hunts, battles or other major undertakings, and seek aid from the spirits for many matters. They continue to seek some news about their lost brethren the Croatan. Some hardline Wendigo believe that they can drive the Wyrmbringers from the Pure Lands or wash the Wyrm-taint from the land with the Wyrmbringers' blood. This extremist view has been gaining in popularity as frustrations build in the tribe, and some talk of an alliance with like-minded Red Talons. Most take the view that defeating the Wyrm in all its forms should take precedence over choosing a particular breed of homid to dominate the continent. The Wendigo tribe takes its name from its totem, the winter cannibal spirit of North America. Wendigo teaches its children the power of the cold, cutting wind and stealth abilities, which they use to ambush the forces of the Wyrm (and, occasionally, trespassing Wyrmcomer Garou).
Camps:
Warpath
When other Garou think of Wendigo this is what they see, these are the stereotypical Wendigo. They are angry, bitter, and willing to take the fight to the Whites and even to the Wyrmbringer Garou. They enjoyed their greatest size and power in the 1800’s as some of their more notable kin, such as Sitting Bull and Crazy Horse, fought the White power. While they have shrunk in size in the recent years, there are a number of youngsters who tire of the elders’ hollow words of peace and cooperatively and willing join the camp’s ranks. In recent events, the rise in native owned casinos is a blow to many a Wendigo’s pride, and such nonsense is at the heart of many Warpath member’s Rage. They see the very concept as a disgrace and a sign of full submission to the Whites’ ways. The Warpath has not yet taken their battle to their own people, but some say it is only a matter of time
The Sacred Hoop
Preaching reverence of all spirits White or Red, this camp was came to power and has fought for prominence in the Wendigo tribe in a manner that has left neither the Sacred Hoop, nor the Warpath, as the clear winners since the 60’s. They are the ones who have invited Whites to drum circles, and written books on powwows and other aspect of Native American culture. They worked to exploit the New Age interest in native cultures and shamanism, to bring about a better understanding of their kin and the ways that still hold true to the Earth Mother. As more and more members of the tribe have become dissatisfied and impatient with their elders however, this camp’s membership has grown old and somewhat thin.
The Secret Hoop
This camp plays a delicate game based primarily on the reality of what would happen should the Whites be eradicated from the face of the Purelands. It’s not only something that might happen but something that several members of both the Warpath and Ghost Dance have been planning and articulating for over 500 years. Should any of their more radical plans come to fruition, the Wendigo would find themselves, as well as the Uktena, and perhaps the Red Talons and some of the more militant Black Furys, against the might of the entire Garou Nation. This battle would surely be the Wyrm’s greatest work yet and would only serve to drive the poison further into Gaia’s dying veins. So as long as the Warpath and the Ghost Dancers have existed, so have the Secret Hoop pulling the strings that are attached to individual Wendigo here and there as needed. They play primarily on the fact that the Warpath and the Ghost Dancers have always argued, and are ignorant to the initial reasons why and ignorant to how similar their goals truly are. It would be a great blow to the tribe and the Secret Hoop should the Warpath and Ghost Dancers ever figure out just how closely they have been played against each other all these years.
Ghost Dancers
This group has members in the Uktena tribe as well and serves to make the land whole and clean as it once was. However, their Uktena counterparts do tend to be more squeamish when it comes to actual direct conflict. This camp is based upon the dreams of Wovoka, a Paiute holy man who taught that by living by the ways of the Earth Mother and by dancing the Ghost Dance, a new world could be brought about. Wovoka’s dance did not bring about a new world but his dream lives on. Now however, they dance quite differently and work to rid the Purelands of the Whites through litigation and the Whites’ own law systems. Recently they beam with pride at their success in establishing the Indian Nation of Nunavut, given to the native people by the Canadian government, as well as Nunavut’s place in Canada’s parliamentary government.
Tribal Advantage/Disadvantage:
The Wheel of Seasons The tribal advantage of the Wendigo is their Disadvantage too. So tied to the seasons the Wendigo are, that during a particular season some positive traits will assert themselves. But at the same time a negative one will as well.
Winter -- The harsh feel of Winter make Windego tenacious and rugged against the elements. But they aren't very considerate of others, or their minds will be slow or on other matters.
Spring -- Time of renewal and new life, Wendigo are excited and rearing for what the season has to bring. However they may be a bit predictable in what they do. If this is pointed out to them they may feel they neither have the time nor can waste their energy on those who are too slow to keep up.
Summer -- As if to make up for last season, Wendigo during the summer take on a charismatic huge towards others. However the heat will get to them, making them tired, cranky, and shortsighted.
Autumn -- This is a time for the Wendigo to reflect on what has happened over the year. A time to gather the harvest and prepare for Winter's return. The Wendigo are quiet, somber, and know that they need to hasten least the ice and snow catch them off guard.